RoboBlocky is a web-based learning platform for math, computer science, and STEAM that integrates hands-on coding and robotics into instruction. Developed over the past decade in collaboration with the C-STEM Center at the University of California, Davis and numerous K-12 partners, RoboBlocky integrates an engaging curriculum with virtual and hardware robots, as well as supporting print workbooks. Its Math, Computer Science, Engineering Design, and Expanded Learning curricula, along with the RoboPlay Challenge Competition, provide schools with flexible, cost-effective options for teaching and enriching math, computer science, and STEAM education.
The Prime Curriculum is designed for authorized instructors and their students in classroom or expanded learning settings. It supports personalized and collaborative learning across various contexts, including core instruction, intervention, supplemental programs, enrichment, and expanded learning.
For licensing and access to the Prime Curriculum and Learning Management System (LMS), please contact us.
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\({\rm\bf RoboBlocky\; Math}^{\rm TM}\) is an innovative curriculum designed for \({\rm\bf Learning\;Math\; with\; Coding\; and\; Robotics}^{\rm TM}\). It is the first program in the nation to integrate mathematics with coding and robotics from transitional kindergarten through grade 12, fully aligned with state math standards and frameworks. By embedding coding and robotics into core instruction, it offers an engaging, hands-on way to teach and learn mathematics.
RoboBlocky Math:
Gives students opportunities to explore mathematical concepts in real-world applications. Designed for diverse learners, it provides multiple ways for students to demonstrate understanding, such as solving problems, coding with virtual robots or optional hardware robots, and engaging in collaboration and discussion.
Engages students in Big Idea Tasks (grades K-5) and Big Idea Projects (grades 6-12), ranging from Developing a Food Truck Business to Exploring Greenhouse Gas Emissions.
Uses the same platform and optional hardware from TK through grade 12, fostering instructional continuity, collaboration, and community.
Has been shown to raise math achievement for all students. In one success story, the percentage of 6th-grade students meeting or exceeding standards on the SBAC state math assessment jumped from 16% to 71% in just one year, a remarkable 344% improvement!
Provides rich teaching resources, including Instructor Handbooks and Student Workbooks available in both digital and hardcopy formats. It also provides alignment guides for many widely used math textbooks, enabling educators to seamlessly integrate the curriculum as a supplement to their existing instructional materials.
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RoboBlocky Math for At-Promise Students provides dynamic, hands-on intervention courses for middle and high school students who need additional support in strengthening their mathematics foundation. These courses develop essential math skills through engaging, experiential learning. Through activities such as RoboParade, RoboToss, and the RoboPlay Challenge Competition, students participate in meaningful, project-based learning that integrates coding and robotics. This approach deepens understanding of core math concepts while fostering problem-solving, critical thinking, and real-world application.
Students typically take only one of these courses during their academic journey, selected according to grade level, schedule, and learning needs:
All courses emphasize essential mathematical concepts, rebuild student confidence, and prepare learners for success in future mathematics and STEM pathways.
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The Computer Science with Robotics curriculum motivates and engages students in learning the fundamentals of computer science through hands-on, interactive robotics lessons using both virtual and hardware robots. Students develop foundational experience and skills in:
Each course within the curriculum is tailored to a specific grade level, with consideration given to students’ cognitive development and mathematical proficiency. No prior experience with coding or robotics is required. The courses may be implemented as stand-alone curricula or integrated as supplements to existing math, computer science, or STEAM programs. For more information, please click here.
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Robotics for Expanded Learning: Grades TK-K | Robotics for Expanded Learning: Grades 1-2 | Robotics for Expanded Learning: Grades 3-5 | Robotics for Expanded Learning: Grades 6-8 | Robotics for Expanded Learning: Grades 9-12 |
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Robotics-Math for Expanded Learning: Grades TK-K | Robotics-Math for Expanded Learning: Grades 1-2 | Robotics-Math for Expanded Learning: Grades 3-5 | Robotics-Fractions: Grades 3-6 | Robotics-Math for Expanded Learning: Grades 6-8 |
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Robotics-Math for Expanded Learning: Grades 9-12 | ||||
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The Robotics and Robotics-Math Programs for Expanded Learning curriculum, designed for afterschool and summer programs:
The same hardware and programming tools used in regular classroom instruction can be utilized in expanded learning programs, making implementation highly cost-effective while offering additional time for hands-on exploration and deeper learning. For more information, please click here.
Holiday Activities (Grades TK-K) | Holiday Activities (Grades 1-2) | Holiday Activities (Grades 3-5) | Holiday Activities (Grades 6-8) | Holiday Activities (Grades 9-12) |
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RoboPlay Challenge Competition | ||||
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RoboPlay is a unique, math-focused, level-playing-field robotics competition for students in grades 1–12. Designed around grade-level math skills, the competition fosters teamwork and showcases students’ real-world math problem-solving abilities and creativity under time constraints. Participants use reconfigurable modular Linkbot robots and accessories to creatively solve math challenges that integrate engineering design and robotics. Key features of RoboPlay include:
For more information about the RoboPlay Challenge Competition, please click here.
Arduino is one of the most widely used open-source low-cost microcontrollers across a wide range of industrial applications. The free Introduction to Computer Science Using Arduino curriculum engages students with fundamentals of computer science through physical computing and electronics.
RoboBlocky also offers a suite of free lessons and activities designed to integrate coding with math and robotics, ideal for outreach programs, Hour of Robot, Hour of Code, and creative project ideas. Linkbot robots are optional for using this free curriculum.
For more information on how to get started, please visit the Documents page.
Introduction to Computer Science Using Arduino | Robotics Challenges for Outreach Programs | Hour of Robot | Hour of Code | Projects |
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Additional Information
The RoboBlocky Math, Computer Science, Engineering Design, and Expanded Learning curricula:
Professional Development:
"I like how I can use the curriculum to integrate coding and hands on math to bring math alive for the students …Fun, exciting, and lots of opportunities for kids to learn from their mistakes." --- Catherine Ouellette, Kindergarten Teacher "The RoboBlocky curriculum is a godsend for distance learning! Thanks!" --- Robert Beckett, High School Robotics Teacher “RoboBlocky is awesome! Bringing programming to life with the Linkbot! The materials and online curriculum are fantastic.” --- Margaret Willett, 9-12th Grade CS Teacher |
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